![]() ![]() ai_show_connect_fly Displays the allowed connections between each node for the currently selected hull type.ai_show_connect_crawl Displays the allowed connections between each node for the currently selected hull type.ai_show_connect Displays the allowed connections between each node for the currently selected hull type.ai_setenabled Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.ai_resume If NPC is stepping through tasks (see ai_step ) will resume normal processing.Grey- node not available for selected hull size Second call displays the nodes and their IDs. First call displays the nodes for the given network as green objects. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Currently selected hull size is written to the screen. ai_next_hull Cycles through the various hull sizes.ai_hull Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedĪrguments:NPC name or classname, =NPC under crosshair. ![]() ai_drop_hint Drop an ai_hint at the player's current eye position.Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_disable Bi-passes all AI logic routines and puts all NPCs into their idle animations.If 2, it'll show non-solid entities that would do it if they were solid. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. -posedebug Turn off pose debugger or hide ents from pose debugger UI.+posedebug Turn on pose debugger or add ents to pose debugger UI.
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